Spoken Dialogue: Extending Embedded Virtual Simulation with a Very Human Dimension

نویسندگان

  • Benjamin Bell
  • Philip Short
چکیده

Embedded virtual simulation, employed in many NATO training communities, is a key to addressing urgent training needs in areas that stretch the capabilities offered by conventional simulation techniques. Of particular relevance to NATO are training needs such communication and tactical team coordination. This paper will summarize some needs in training and mission planning that remain unmet, discuss the reasons why and propose some specific approaches that extend the reach of simulation in directions that directly address these gaps. We focus on communication and tactical team training. We will show specific examples of our approaches that are solving tangible training and rehearsal problems among NATO constituencies and discuss how this approach can be broadly applied across a spectrum of training settings. 1.0 INTRODUCTION/RELEVANCE TO THE WORKSHOP Replicating unfamiliar areas of operation in a synthetic environment can expose NATO forces to a spectrum of tactical possibilities they may encounter in-theater. The use of simulation in training, mission planning and rehearsal is a long-accepted practice, but when forces deploy with little notice, or to locales with insufficient technology infrastructure, the benefits of virtual simulation remain beyond reach. Embedded virtual simulation can help mitigate these challenges faced by NATO forces when rapidly deploying to new locations, by providing training, mission planning and rehearsal capabilities along with the digital systems employed operationally. Some skills have been overlooked in embedded simulation, namely, communication and team coordination. Such skills are gaining increasing importance, as forces are more multinational and as missions are increasingly conducted against an asymmetric adversary and complicated by proximity to and political reliance on non-combatants. This training gap is due largely to the complex and highly verbal interactions needed to incorporate spoken dialogue into synthetic environments. Nonetheless, this very human dimension remains a critical part of realistic training, planning and rehearsal. In this paper we report on work to embed speech-interactive synthetic agents into purpose-built training, mission planning and rehearsal systems.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Linguistic and acoustic features depending on different situations - the experiments considering speech recognition rate

This paper presents the characteristic differences of linguistic and acoustic features observed in different spoken dialogue situations and with different dialogue partners: human-human vs. human-machine interactions. We compare the linguistic and acoustic features of the user’s speech to a spoken dialogue system and to a human operator in several goal setting and destination database searching...

متن کامل

Linguistic and Acoustic Changes of U Different Dialogue S

This paper presents the characteristic differences of acoustic and linguistic features observed in different spoken dialogue situations: human-human vs. human-machine interactions. We compare the acoustic and linguistic features of the user’s speech to a spoken dialogue system and to a human-operator in several landmark setting tasks for a car navigation system. It has been pointed out that spe...

متن کامل

Creating spoken dialogue characters from corpora without annotations

Virtual humans are being used in a number of applications, including simulation-based training, multi-player games, and museum kiosks. Natural language dialogue capabilities are an essential part of their human-like persona. These dialogue systems have a goal of being believable and generally have to operate within the bounds of their restricted domains. Most dialogue systems operate on a dialo...

متن کامل

Evaluating spoken dialogue models under the interactive pattern recognition framework

The new Interactive Pattern Recognition (IPR) framework has been proposed to deal with human-machine interaction. In this context a new formulation has been recently defined to represent a Spoken Dialogue System as an IPR problem. In this work this formulation is applied to define graphical models that deal with Spoken Dialogue Systems. The definition of both a Dialogue Manager and a User Model...

متن کامل

A Trialogue-Based Spoken Dialogue System for Assessment of English Language Learners

Current automated assessment techniques for English language learners evaluate comprehension and synthesis skills via written text or one-turn spoken responses, measuring essential skills needed for academic and professional environments. However, as these current tests do not include dialogue-based components, they cannot provide insight into the conversational competence of the testtaker. Thi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012